Dynamic Range
From Autopano
The Real World
Contents |
Before we can talk about the dynamic range of an image we must first review some photography basic notions.
The colors in the real world are not organized in an 8bits range with values between 0 and 255 per channel like in your computer's video card. In the real world everything is related to waves with a certain wave length, also called intensity. Wave lengths can be measured using various units, Joules are used in terms of energy, or the Radiance, more pertinent for our purpose (expressed in watts/meter² * steradian). The branch of science measuring these wave lengths is called Radiometry and covers all measures for all the waves within the spectrum.
In the world of photography, we only take in account the visible part of the spectrum, in other words, what the eye can see. And the eye has its limits: it can only see part of the spectrum, from around 380 nm to about 830 nm, that’s what we call the visible spectrum. The "International Commission on Illumination" (CIE) created the V curve (vee-lambda) that takes in account the eye’s limitations. This curve allow us to convert a radiometric value into an "eye" equivalent value.
Example: The Radiance becomes Luminance (expressed in candela / m²). The branch of science measuring the Luminance is called Photometry (i.e. Radiometry limited to the eye visible part of the spectrum).
Why am I talking about this?
Here is a little table:
| Type of light | Luminance (candela / m^2) |
|---|---|
| Light from a star | 0.001 |
| Light from the moon | 0.1 |
| Inside a house | 100 |
| Light from the sun | 100000 |
This table illustrates the variations in light intensity we come across in the real world: the variations are enormous: we can see that the variation between the light from the sun and the light from a star is a 1 to a 100 million ratio in luminance value. If we take a picture of the average grey values of a star the values will be around 0.001, when doing the same for the sun it’s about 100,000! The variations are quite huge.
In our computers, and at the present time, we have video cards that can only render variations ranging from 0 to 255 per color channel. We are very, very, far from the count.
But let’s look at the situation in more details and let’s focus on the aspects of capturing images.
Image Capture
When we take a digital picture, the camera’s sensor measures the photons hitting its surface. The sensor accumulates the photon’s energy during the whole exposition time. At the end of the exposition, an Analog/Digital converter transforms this energy value into a numerical value.
Luminance => photons energy measure during exposition => A/D converter => numerical value
A few remarks here:
- The energy measure by the sensor. It is not of infinite precision. It’s 10 bits most of the time, 12 bits max. We then obtain 1024 possible values or 4096 possible values.
- Let’s take a 10 bits sensor: 1024 value max. And let’s assume that the transformation curve is linear (it’s not the case but this is not important in this example). We want to correctly photograph the inside of a house where a window is included in the frame and there is a bright sunshine outside:
- The darkest part of the image will have a luminance value of 1 cd/m². Because I want details in the shadows I will take this value as a reference.
- The brightest part of the image I can then measure with my sensor will be 1024 cd/m2 (because of its 10bits latitude). The photons coming from the sun will then be way over the saturation threshold of the sensor, with values around 100,000 cd/m². As a result, the area around the sun in the picture will be blown out.
- The A/D converter. Let’s hope that this converter has the same accuracy than the one used for energy measures. Let’s imagine we have a 10 bits measure going through a 8 bits converter! The opposite is more frequent as we often see 12bits converters paired with 10bits sensors. It invents two bits! And it’s often within these 2bits that we find all the beauty of the noise that plagues digital photography.
- The exposure window matches the shutter speed/aperture value:
- If you underexpose, the sensor does not measure energy values on its full dynamic range anymore, but only between let’s say: 0 and 128. You then generate more noise if you want to translate this dynamic on the full histogram range.
To summarize: capturing the image is converting the real world light intensity values into numerical values. This process has its limitations and can only measure a small part of the spectrum.
The Dynamic Range of an Image
The Dynamic Range of an image is the capacity of this image to restitute the correct intensity scales we can observe in the real world.
We often express the dynamic using the “stops” unit. It can be easily calculated by getting the ratio between the brightest intensity value and the darkest intensity value and taking the natural logarithm (or Napierian logarithm, . exponent 2 scale).
Example: JPEG file
Brightest pixel: 255
Darkest pixel: 0
=> 256 possible values
stops = log( 256 ) / log ( 2 ) = 8 !
This is the 8bits that a JPEG image can restitute.
A few examples of dynamic range scales:
- In digital photography
- JPEG file: 256:1 ratio giving 8 stops
- RAW file: generally 10 bits: 10 stops
- HDR file: This depends on the file itself but can go way over 15 or 20 stops.
- Cinema, we talk about the Exposure latitude notion, which is the camera or the film dynamic range:
- Standard video camera: 5.5 stops (45:1 ratio)
- "standard" negative film: 7 stops (128:1 ratio)
- "Extended latitude" negative film: 11 stops (2048:1 ratio)
- Computer screens, we have the contrast value corresponding to the display dynamic.
- LCD technology: 9 stops, (500:1 ratio)
- SED technology: 16 stops (100000:1 ratio)
Let’s compare to the values we find in the real world:
- The real world: total range of 100,000,000 corresponding to 26 stops
- A standard digital file (jpeg or raw): 10 stops maximum
The HDR Adventure
Definitions
No real photograph possible, no good file format, etc.
HDR signifies High Dynamic Range, and aims to allow the full rendering of the possible color range visible in the real world. To HDR we often oppose the LDR term (for Low Dynamic Range) which is a low dynamic image. We must be careful when using the HDR term as it has several meanings:
- an image with an extended dynamic range (often labeled HDRI, for High Dynamic Range Image, but the I is often omitted),
- the name of the file format used by the Radiance application who was the first format to support a high dynamic (.HDR files),
- the group of capture and transformation techniques of the real dynamic.
In photography, the final goal of all this technical stuff is to produce nice pictures. And often, a nice picture is when we have lots of details in the highlights and in the shadows. (Note: many artists will easily demonstrate that this sentence is entirely false, but this is outside of the scope of our current purpose: we would enter the subjective realm and the philosophical definition of beauty).
In short: to achieve this goal, we must first be capable of capturing the entire dynamic of the scene we want to photograph with a very limited sensor in terms of dynamic range. Various techniques were invented to achieve this goal, the most used is to take several pictures of the same scene using different exposure values (bracketing). When combining these exposures we can recalculate the whole dynamic range of the scene. Autopano Pro can manage this process as it assemble pictures in terms of geometry but also within the color space by combining the exposure values of the source pictures.
Examples
For example, if we take 2 jpeg files, bracketed at +2 IL and -2 IL, we can rebuild an HDR file with a dynamic range far greater than the 8 stops of a basic jpeg file. In general, we can easily reach 10 to 12 stops, and more.
HDR files built from 4, 5 or more images and having a 16 stops dynamic range can easily be fond on the Web, the following links are examples:
- Paul Debevec, the creator of the algorithm currently used to calculate HDR: http://www.debevec.org/Research/HDR/
- Greg Ward, another giant of HDR: http://www.anyhere.com/gward/
- Erik Reinhard : http://www.cs.bris.ac.uk/~reinhard/
Use
Voila!! We have our HDR file and it represents the real light measures of our scene: The file was produced with Autopano Pro or with other HDR creation tools like Adobe Photoshop CS2.
But what are going to do with it? Our printer is an 8bits per channel printer, our monitor is an 8bits per channel monitor, our video card is an 8bits per channel card and our file is much wider than that. We can neither display nor print our HDR file because its dynamic is much higher than all the hardware we use.
HDR to LDR
How to process our HDR file?
Simple: we must bring down its dynamic to something more acceptable (i.e bring it back within the standard 8bits per channel supported by the hardware). This is what we do using tone mapping algorithms.
A tone mapper is an algorithm narrowing the dynamic of an image.
tone mapper examples:
- Levels: This is the most basic tone mapper.
Everything under the black limit is 0, Everything over the white limit is 255, Everything in between is interpolated in a linear way between 0 and 255.
- Some real tone-mappers:
RH2 or RH4 found in Autopano Pro (temporary removed from version 2)
Tone Mapping software like Photomatix or FDRtools.
But why do all this to, in the end, come back to 8bits?
Well, that’s a valid question!
Let’s resume, we had 2 correctly exposed jpeg. From those jpegs we created an HDR file with a high dynamic range. Then we transformed this HDR file into another 8bits jpeg using a tone mapper. Could we have saved us some steps and obtain the final file directly from the two 8bits jpegs?
Well we could have, this technique also exists and is called "contrast blending". And you probably already used it without knowing it: a cathedral, shooting the inside with a spot measure on the wall and a second on the stained glass: and masking the two shots in Photoshop does the trick. In fact the resulting image becomes an HDR picture. The problem with this method is expressed in this rule:
"a pixel is brighter if the object it represents received more light"
We would want this realistic approach to be true in the image. The problem with contrast blending is that it does not match this definition. The HDR technique respects the logical order of things that dictates that an object in the light is brighter than an object in the shadow.
A few links
- Our forum’s gallery illustrating the Autopano Pro HDR mode: http://forum.autopano.net/f4-gallery-galerie
- The HDR pool on Flickr: http://www.flickr.com/groups/hdr/pool/
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